White artifacts on update of editor windows like resizing.GPU Profiler disabled for OpenGL on OSX in Editor. We have a few minor issues to address still before we feel it is ready to be built-in. SSR (Screen Space Reflections) image effect will be available during the 5.3 release cycle on the forums and asset store.Fix is in-bound for patch release, but still undergoing testing. Unity hangs when selecting objects in scene view.Particle system with Skinned Mesh Renderer as shape has its particles emitted in wrong position and rotation A fix will arrive in patch release. Particle normals are different between versions 5.1 and 5.2.Particle billboard shadows are not oriented correctly in 5.3, but should be fixed in 5.4.For Patch 1, the UI system has had multiple display support disabled on all platforms except WiiU and 3DS. Multiple displays do not report the correct resolution when using non-native resolutions, they report the screen resolution and not the game resolution.We will keep you all updated with the progress. We are aware of this and working on a fix. Legacy Animation: Changes to the lights in 5.3 have caused an issue so that it currently is not possible to animate lights using the Legacy animation system.ETC1 compression format not playing well with Asset bundles generated with 5.2.Editor often crashes on Windows 10 when locking Windows, when using DirectX 9.Should be fixed in a following patch release. Editor hangs after pressing "Add new branch group" button within Tree Editor window in the Inspector (OSX).On Windows 7 32-bit, editor will not start Should be fixed in the next patch release.
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